/* Pause the hidden battle while its sibling character profile stays animated. */
.team-scene[data-simple-profile="open"] > :not(.simple-profile),
.team-scene[data-simple-profile="open"] > :not(.simple-profile) *,
.team-scene[data-simple-profile="open"] > :not(.simple-profile) *::before,
.team-scene[data-simple-profile="open"] > :not(.simple-profile) *::after {
  animation-play-state: paused !important;
  transition: none !important;
}
