/* Keep alpha artwork on a clear paint plane while its parent carries the 3D move. */
.team-scene .team-character,
.team-scene .team-character-float,
.team-scene .team-character-action,
.team-scene .team-sprite,
.team-scene .team-sprite-victory,
.battle-profiles .profile-face,
.combo-lineup .combo-portrait{background-color:transparent;box-shadow:none;mix-blend-mode:normal}
.team-scene .team-character-action{filter:none;transform-style:flat}
.team-scene .team-sprite,.team-scene .team-sprite-victory{backface-visibility:hidden}
/* A super's impact light stays separate from the figure's rectangular canvas. */
.team-scene .team-character.is-attacking .team-character-action:before,
.team-scene[data-battle-state=super] .team-character-action:before{display:none}
.battle-profiles .profile-surface{display:none}
.combo-lineup .combo-card{background:transparent;box-shadow:none}
.combo-lineup .combo-card:after{background:none}
